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What does the GTA community think of GTA+, the new premium subscription service?

Three thousand one hundred and two days passed between the first release of GTA Online and the game’s premium GTA+ subscription service. That’s 443 weeks or 102 months or eight and a half years. Perpetual subscription models are so common in today’s live service games that the biggest It’s not surprising that live service games adopting one. At least not at face value. But given the fact that GTA 5 and its multiplayer branch have already appeared in three consecutive console cycles – first on PS3 and Xbox 360 in late 2013, then on PS4 and Xbox One a year later, then PC a year later. After that in ‘and on March 15th of this year on the latest hardware from Sony and Microsoft – there seems to be a lot more to consider here. Not least: why now?

The longevity and enduring appeal of GTA Online is unquestionable. However, the introduction of a paid gamer subscription could certainly be in for the better part of the decade since its launch. “‘Because now?’ “This is a big question that has confused the community,” says GTANet manager Spider-Vice. Personally, I’m surprised that GTA+ isn’t around. As other games have been offering their own subscription services for years, but the timing isn’t great – people weren’t happy with Trilogy Definitive Edition, people weren’t too impressed with paying for it right now- gen version from GTA 5 and now we have another service that is already proving controversial. ”

Another

GTA Online

(Image credit: Rockstar)

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GTA Online

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“Inflation in the gaming economy has made the current Shark Card system completely expensive for what you get.”

Spider-Vice admits that it hopes GTA+’s monthly offerings will facilitate some degree of fluidity among those who adopt it. Different players will find different values ​​in the GTA+ they promote each month, and the only real overarching concern is whether certain content is permanently subscribed-exclusive. Spider-Vice’s fellow GTANet executive Kirsty (who has analyzed the numbers above in this article) reflects a similar sentiment on the value, or lack thereof, of Shark Cards against an increasingly inflated market in the game.

“I understand that GTA+ has a clear target audience of casual gamers who buy Shark Cards or don’t feel bored. Inflation in the game’s economy has made the current Shark Card system utterly expensive for what you get, so I’m guessing they tried to find the best way to attract players via items as well, rather than change that after many years. . like money,” says Kirsty. “What makes it a bit confusing, and why it’s been so poorly received by many in the community, is that the game’s lifecycle has come so late. Unless you’re currently a clothing collector, it doesn’t offer anything for hardcore gamers because car upgrades are just one thing. special for the week.

“It feels like it serves two purposes for Rockstar – an additional way to make money and a test drive for whatever the future of the game or when the next GTA arrives. It’s the best way to replace players or allow players to gauge how far they want to go on future purchases if they offer premium content.” I think they believe it’s the best way to give money, so you may have seen comments from the community about how they felt a ‘scam’ or ‘make money’.

Kirsty feels that monetization in GTA Online has historically been “friendly” compared to other games running in the live service space, as Shark Cards are easy to ignore while the DLC is free after purchasing the base game. Like Spider-Vice though, Kirsty has reservations about the scope of closed content and exclusivity. “But the biggest concern is the precedent that a subscription model sets – there’s a concern that GTA+ will eventually be expanded to include things entirely exclusive to the game or future games, and that’s a way gamers don’t necessarily want to relate to Rockstar products.”

“It’s successful for games like Fortnite with skins and cosmetics, so maybe a lot of players will eat it, but in its current form and without further information, it continues to fill this void with our own speculation.”

Red Dead Online+?

A player riding a horse in Red Dead Online

(Image credit: Rockstar Games)

“It’s frustrating to see a nine-year-old game get more attention and love than we get, even if it’s something we believe is an absolutely terrible idea.”

Rockstar’s other simultaneous live-service game is, of course, Red Dead Online, an aspect of its player base that feels neglected by its creators of the western crime simulator in recent months. The #SaveRedDeadOnline social media campaign aims to get the developer to create a more complex content stream when a player writes a brilliant five-year plan to save the game. This gamer Yangy still feels strongly about the lack of content Red Dead Online has and continues to have, but still sees GTA+ – and the possibility of a similar initiative being applied to Red Dead Online – with a negative lens.

“It’s frustrating to see a nine-year-old game get more attention and love than we get, even if it’s something we believe is an absolutely terrible idea,” Yangy says. “I hope something like this doesn’t come to Red Dead Online. In fact, I’d rather continue to be treated the way we’re being treated right now than have an RDO+ subscription – it all leaves a bad taste in my mouth. It would be bad if they added it to Red Dead Online as it is now.” because it lacked content and support.”

“I always believed you could have two-thirds when it comes to microtransactions, subscription fees, and paid games. Rockstar turned GTA into all three. Hypothetically, even if Rockstar promises new Red Dead Online content and says it’s only available to us through a subscription service like GTA+, I’d be skeptical. I don’t know, maybe if they came up with a specific five-year plan or something and started talking that way, maybe I’d believe the idea a little more. Right now, it would be a little boring for me. They would be monetizing a live service game that they didn’t really support.”

“I would be fine with a subscription service if the game was free or without microtransactions, but when you factor in the limited rewards at the end, that’s nothing compared to Fallout First, which includes a whole, for example. additional things that add value for subscribers.”

GTA Online

(Image credit: Rockstar Games)

While Spider-Vice makes the same comparisons about how GTA+ could benefit from the echo of Fallout First (Fallout 76’s subscription service), it also highlights the importance of not speculating too much about it. Much of what GTA+ may or may not offer is yet to be seen, and while it should be assumed that Rockstar, like any company, is interested in making cash whenever possible, last year’s tough launch of GTA: The Trilogy – Definitive Edition and Rockstar’s massive pool of players the ensuing reaction shows that the company is not as infallible or inviolable as it was once thought. It’s impossible to please every gamer all the time, but my guess is that Rockstar will be determined to find the best possible balance with everything in GTA+ – both here and now and looking to the future.

To that end, Spider-Vice says, “I have some personal theories as to why Rockstar is releasing GTA+ now regardless of timing, one of which is that they might want to continue supporting GTA+ until the next GTA game, so any subscription would be .will also apply to the next GTA online mode.Rockstar has given new game owners rewards for owning an old game or completing missions in it before – for example owning and playing GTA Online, like the whole Double-Action Revolver event Red It gave rewards in Dead Redemption 2. So potentially GTA+ subscribers can also get extra rewards when the next game comes out.”

Who really knows what state GTA 6 is in right now and what Rockstar has in store for GTA+ in the long run. I suspect Spider-Vice was right in his suggestion that this new subscription service could expand beyond Los Santos. But either way, if Grand Theft Auto 5’s long-standing appeal and online development are any benchmark, I suspect we’ll be having the same discussions a few years from now. At least at this stage, we’ll have a clearer understanding of what GTA+ really is and who wants to buy what they’re selling on a regular basis.


Eager to see the next step of Grand Theft Auto? Take a look at this: GTA 6 News, Official Rockstar Updates and All Rumors.


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What does the GTA community think of GTA+, the new premium subscription service?

Three thousand, one hundred and two days elapsed between the first launch of GTA Online and the game’s GTA+ premium subscription service. That’s 443 weeks, or 102 months, or eight-and-a-half years. Rolling membership models are so commonplace in today’s live service games, that the idea of one of the biggest live service games adopting one isn’t surprising. At least not at face value. But given the fact GTA 5 and its multiplayer offshoot have now featured on three successive console cycles – first towards the end of the PS3 and Xbox 360’s tenure in late 2013, then on PS4 and Xbox One a year later, on PC a year after that, and, on March 15 of this year, on Sony and Microsoft’s latest hardware – it feels like there’s more to consider here. Not least: why now?
The longevity and enduring appeal of GTA Online cannot be questioned. But the introduction of a paid-for player membership the best part of a decade since launch surely can. “‘Why now?’ is a pretty big question that’s confused the community at large,” says GTANet admin Spider-Vice. “Over the years, there have been signs that Rockstar may have wanted to do something like this. I’m personally surprised GTA+ hasn’t existed for longer given other games have been introducing their own subscription services for years, but the timing isn’t great – people weren’t happy about the Trilogy Definitive Edition, people weren’t too impressed about having to pay for GTA 5’s current-generation version, and now we have another service that’s already proving controversial.”
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(Image credit: Rockstar Games)

“Inflation in the in-game economy has left the current Shark Cards system wholly overpriced for what you get.”

Spider-Vice admits he expects the variety of GTA+’s monthly offerings to facilitate a degree of fluidity among its adopters. Different players will find different worth in whatever GTA+ is pushing each month, with the only real overarching concern being whether or not specific content becomes permanently exclusive to subscribers. Spider-Vice’s fellow GTANet admin Kirsty (who crunched the above numbers in this article) echoes a similar sentiment regarding the value of Shark Cards, or lack thereof, against an increasingly inflated in-game market. 
“From my understanding, GTA+ has a clear target audience of casual players who buy Shark Cards or those with no desire to grind. Inflation in the in-game economy has left the current Shark Cards system wholly overpriced for what you get, so I assume instead of changing those after so many years, they’re attempting to figure out the best way to entice players through items as well as cash,” says Kirsty. “What makes it kinda confusing, and why it’s been so badly received by many in the community, is that it’s arrived so late in the lifecycle of the game. Right now it doesn’t offer anything to hardcore players unless you’re a clothing collector, because the car upgrades are only exclusive for a week.”
“It seems like it serves two purposes for Rockstar – an additional way to make money, and a testbed for the future of the game or whatever it will become when the next GTA arrives. I assume they believe introducing it now is the best way to transition players or allow them to evaluate how far players are willing to go in future purchases if they introduced premium content, and that’s why you may have seen comments from the community about how they feel it’s a ‘scam’ or ‘cash grab’.”
Kirsty reckons monetization in GTA Online has been historically “friendly” in comparison to other games operating in the live-service space, mostly down to the fact Shark Cards have been easy to ignore while DLC has been free after purchase of the base game. Like Spider-Vice, though, Kirsty has her reservations about the scope for gated content and exclusivity. She adds: “The major concern, however, is the precedent that a subscription model sets – there’s worry that GTA+ will eventually extend to include completely exclusive stuff in the game or future games, and that’s a path that players don’t necessarily want to associate with Rockstar products.” 
“It’s successful for games like Fortnite with skins and cosmetics, so maybe a lot of players would actually eat it up, but in its current form and without any further insight, we’re left to fill that void with our own speculation.”
Red Dead Online+? 

(Image credit: Rockstar Games)

“It’s frustrating to see a nine-year-old game get more attention and love than we’re getting, even if it is something that we believe is an absolutely awful idea.”

Rockstar’s other concurrent live-service game is, of course, Red Dead Online – a facet of whose player base feels the western crime sim has been neglected by its creators over the last several months. The #SaveRedDeadOnline social media campaign aims to prompt the developer into crafting a steadier flow of more sophisticated content, with one player having penned a brilliant five-year plan to save the game. That player, Yangy, still feels strongly about the perceived lack of content Red Dead Online has and continues to receive, but nevertheless views GTA+ – and the prospect of a similar initiative being applied to Red Dead Online – through a negative lens. 
“It’s frustrating to see a nine-year-old game get more attention and love than we’re getting, even if it is something that we believe is an absolutely awful idea,” says Yangy. “I hope something like this doesn’t come to Red Dead Online. In fact, I’d rather continue to be treated the way we’re being treated just now than have an RDO+ subscription – it all just leaves a bad taste in my mouth. If they added it to Red Dead Online in its current state, that would be bad because it’s just not got the content and support.” 
“I’ve always believed that you can have two out of three when it comes to microtransactions, subscription fees, and paid games. Rockstar has just turned GTA into all three. Hypothetically, even if Rockstar promised new Red Dead Online content but said it could only give us it through a subscription service like GTA+, I’d be distrusting. If they brought in, I don’t know, maybe a particular five-year plan or such, and started to talk about things that way, I’d maybe have a little bit more faith in the idea. At the moment, it’d be a bit of a yikes for me. They’d be monetizing a live-service game that they’re not supporting to any real extent.”
“I’d be fine with a subscription service if the game was free or if there were no microtransactions, but when you consider the limited rewards in the end, it’s nothing compared to, say Fallout First, for example, that includes a whole range of additional things for subscribers that add value.”

(Image credit: Rockstar Games)
Spider-Vice makes the same comparisons to how GTA+ might benefit from echoing Fallout First (Fallout 76’s subscription service), while also stressing the importance of not speculating too much at this end. Much of what GTA+ may or may not deliver remains to be seen, and while it has to be assumed Rockstar, like any business, is keen to make money where possible, the rocky launch of GTA: The Trilogy – Definitive Edition last year, and the subsequent backlash Rockstar received from a sizeable chunk of players, suggests the company isn’t as infallible or untouchable as it was once perceived to be. It’s impossible to please all players at all times, but my guess would be that Rockstar will nonetheless be determined to strike the balance as best as it can with all things GTA+ – both in the here and now, and with an eye on the future. 
To this end, Spider-Vice says: “I have some personal theories as to why Rockstar is introducing GTA+ now, regardless of timing, one of them being they might want to continue supporting GTA+ through to the next GTA game, so any subscriptions will also be valid for the next GTA’s online mode. Rockstar has given rewards to owners of new games for owning an older game or completing quests within it before – for example, owning and playing GTA Online gave you rewards in Red Dead Redemption 2, like the whole Double-Action Revolver thing. So, potentially, GTA+ subscribers could get extra rewards when the next game releases as well.”
Who really knows what state GTA 6 is in at this point, and who really knows what Rockstar has in store for GTA+ in the long term. I suspect Spider-Vice is right with his suggestion this new subscription service could extend beyond Los Santos. But, at any rate, if the long-standing appeal of Grand Theft Auto 5 and its online offshoot are any sort of yardstick, I suspect we’ll be having the same discussions several years from now. At least by that stage we’ll have a clearer sense of what GTA+ really is, and who’s willing to buy what it’s selling at regular intervals.  
Keen to see where Grand Theft Auto goes next? Have a gander at this: GTA 6 news, official Rockstar updates, and all the rumors.

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