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TOKOYO The Tower of Perpetuity Review: Retro Charm And Plenty Of Variety

Gameplay unfolds like a traditional side-scroller, with the player moving from left to right and jumping over pits and obstacles as they transverse the landscape and try to avoid depleting their health gauge. Along the way, they will encounter various enemies, some of which can inflict dangerous effects like limiting the player’s jumping ability or inverting their movement controls. There is also a purple Karma meter that fills up automatically as the player journeys through a level. Once the meter fills, a powerful and dangerous enemy emerges that can inflict movement-impeding injuries on the player. Thankfully, the meter empties once the player reaches a new floor.

To defeat enemies, players can use special Skills ranging from swords that fly around them to swirling attack spirits that fly around them to strike down foes. All of these use the blue Skill Gauge located below the player’s health. However, once the Skill Gauge is depleted, the player can’t attack until it refills. This happens automatically over time, but the player is left having to dodge enemies until it’s full once again. When the player dies, they are given a choice of consuming Candies to retain their current position at the cost of their score being reset or posting a short, Elden Ring-style message for other players and starting over after their score is added to the online leaderboard. A grave marker containing their message is left in the spot where they died, giving the world a sense of connection as players find out where others have attempted their own ascent up the Tower.

TOKOYO: The Tower of Perpetuity uses old-school 2D sprites and a cute, simplistic art style with plenty of vibrant colors throughout each stage – similar to retro-style games like Celeste. When the player unleashes their character’s Skill, a portrait of them flashes on the screen that helps establish each one’s personality. The chiptune music also evokes NES-era platformers, though some of the beats might get repetitive as players often struggle through the earlier sections over and over.

Despite its cute and nostalgic presentation, TOKOYO: The Tower of Perpetuity contains a considerable amount of challenge, and players should expect to die many times while playing. However, there is also plenty of variety, as the constantly changing layout and random power-ups ensure that no two playthroughs are identical. Overall, TOKOYO: The Tower of Perpetuity is a fun-yet-punishing platformer that can be enjoyed in bite-sized intervals – though longer playthroughs might be tedious for some.                      

TOKOYO: The Tower of Perpetuity is available now, June 2, on Microsoft Windows and Nintendo Switch. A digital Steam code was provided to Screen Rant for the purpose of this review.

Our Rating:

3.5 out of 5 (Very Good)


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TOKOYO The Tower of Perpetuity Review: Retro Charm And Plenty Of Variety

Gameplay unfolds like a traditional side-scroller, with the player moving from left to right and jumping over pits and obstacles as they transverse the landscape and try to avoid depleting their health gauge. Along the way, they will encounter various enemies, some of which can inflict dangerous effects like limiting the player’s jumping ability or inverting their movement controls. There is also a purple Karma meter that fills up automatically as the player journeys through a level. Once the meter fills, a powerful and dangerous enemy emerges that can inflict movement-impeding injuries on the player. Thankfully, the meter empties once the player reaches a new floor.

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To defeat enemies, players can use special Skills ranging from swords that fly around them to swirling attack spirits that fly around them to strike down foes. All of these use the blue Skill Gauge located below the player’s health. However, once the Skill Gauge is depleted, the player can’t attack until it refills. This happens automatically over time, but the player is left having to dodge enemies until it’s full once again. When the player dies, they are given a choice of consuming Candies to retain their current position at the cost of their score being reset or posting a short, Elden Ring-style message for other players and starting over after their score is added to the online leaderboard. A grave marker containing their message is left in the spot where they died, giving the world a sense of connection as players find out where others have attempted their own ascent up the Tower.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr3’); });

TOKOYO: The Tower of Perpetuity uses old-school 2D sprites and a cute, simplistic art style with plenty of vibrant colors throughout each stage – similar to retro-style games like Celeste. When the player unleashes their character’s Skill, a portrait of them flashes on the screen that helps establish each one’s personality. The chiptune music also evokes NES-era platformers, though some of the beats might get repetitive as players often struggle through the earlier sections over and over.
Despite its cute and nostalgic presentation, TOKOYO: The Tower of Perpetuity contains a considerable amount of challenge, and players should expect to die many times while playing. However, there is also plenty of variety, as the constantly changing layout and random power-ups ensure that no two playthroughs are identical. Overall, TOKOYO: The Tower of Perpetuity is a fun-yet-punishing platformer that can be enjoyed in bite-sized intervals – though longer playthroughs might be tedious for some.                      

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1535570269372-ccr4’); });

TOKOYO: The Tower of Perpetuity is available now, June 2, on Microsoft Windows and Nintendo Switch. A digital Steam code was provided to Screen Rant for the purpose of this review.

Our Rating:
3.5 out of 5 (Very Good)

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