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Prince of Persia BTS Video Reveals Why Its Animations Are So Realistic

A look at how the original’s realistic animation style Prince of Persia It popped up on Reddit. First Prince of Persia It was published by Broderbund in 1989. A fantasy-themed cinematic platform game in which an unnamed protagonist rescues a princess from an evil Queen, a feature that continues throughout the series. The series has gone through a few reboots since then and has become much more action-oriented, but remains true to its original fantasy setting.

Cinematic Platformers, as the name suggests, are a sub-genre with more realistic and cinematic action than similar games. Super Mario. 1989 Prince of Persia sometimes considered the first of its kind, it inspired later game animation styles. Another World, Flashback, Heart of Darkness, Abe’s exitand strange dreams. As technology and animation techniques advanced, the use of the term decreased, but Prince of Persia It was unforgettable as it was one of the first games to have such a realistic animation style.

A video has landed on Reddit and shows how the animation looks behind the scenes. Prince of Persia it has a cinematic and realistic look. As Reddit user MulciberTenebras posted, “Designer Jordan Mechner used a rotoscope to animate the movements of game characters and followed video footage of his younger brother running and jumping.“Rotoscoping is an animation technique in which animators draw video footage of real people to capture more realistic emotional motion. The technique has been used in other cinematic platform games such as Eric Chahi. another world, and movies like Ralph Bakshi Lord of the Rings. In addition to filming his brother, Mechner used footage of Errol Flynn in the film. Robin Hood for adventurous sword fight scenes.

In the video, viewers can see the step-by-step process of how the game’s animation and levels were created. After first shooting video footage of Mechner’s brother and Errol Flynn, the artists drew each shot directly from the videos. Then they would put all the frames together in a beta phase before finalizing the published game skin. Also, the video shows how the level itself is built. Developers can put different pieces together, almost like blocks, by copying/pasting their chosen assets in any order they want.

This Prince of Persia The series has gone through many style changes since 1989, but it was impressive to watch from the start. Despite the limited possibilities of the time, the fluid and realistic animation in a fantasy world amazed the audience. Seeing how this animation starts from Mechner’s sister videos, how level assets are placed, shows how even simple methods can create innovative things.

Source: Mulciber Tenebras/Reddit


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Prince of Persia BTS Video Reveals Why Its Animations Are So Realistic

A look into how the realistic animation style of the original Prince of Persia was revealed on Reddit. The first Prince of Persia was published in 1989 by Broderbund. It is a fantasy-themed cinematic platformer game where an unnamed protagonist, a trait which has stayed throughout the entire series, rescues a princess from an evil Vizier. The series has since gone through some reboots, and become much more action-based since, but it’s stayed true to its original fantasy-themed setting.
Cinematic platformers are a subgenre which, as the name implies, feature more realistic and cinematic action than comparable games like Super Mario. The 1989 Prince of Persia is sometimes considered to be the first of this genre, later inspiring the animation styles of games like Another World, Flashback, Heart of Darkness, Abe’s Exodus, and Weird Dreams. As technology and animation techniques have advanced over, the term’s usage has died down, but Prince of Persia made itself memorable by being the one of the first games to have such a realistic animation style.

A video dropped on Reddit, giving a behind-the-scenes look at how the animation in Prince of Persia achieved its cinematic and realistic look. As Reddit user MulciberTenebras posted, “Designer Jordan Mechner used rotoscoping to animate the movements of the game’s characters, tracing video footage of his younger brother running and jumping“. Rotoscoping is an animation technique where animators draw over video footage of real people to capture more realistic feeling movement. The technique has been used in other cinematic platformer games like Eric Chahi’s Another World, and movies like Ralph Bakshi’s Lord of the Rings. In addition to the footage of his brother, Mechner used scenes of Errol Flynn in Robin Hood for the swashbuckling sword fight sequences.

In the video, viewers can see the step-by-step process of how the game’s animation and levels were built. First taking the video footage of Mechner’s brother and Errol Flynn, the artists then drew each frame captured directly from the videos. Then they would put all the frames together in a beta stage, before finalizing the look for the published game. In addition, the video shows how the level itself was built. The developers could stack the different pieces together, almost like blocks, by copy/pasting the assets they chose in whichever order they wanted.
The Prince of Persia series has gone through many stylistic changes since 1989, but ever since the very beginning, it has been impressive to behold. Even with the limited capabilities of the time, the smooth and realistic animation in a fantasy world captured the amazement of its audience. Seeing how that animation started from the videos of Mechner’s brother to how the level assets were placed, shows how even simple methods could create groundbreaking things.
Source: MulciberTenebras/Reddit

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