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Metal Gear Solid Nearly Had Rat Buddies

Metal Gear Solid 3 and 5 both now allow the player to calm and catch mice, but still metal gear Title that allows the player to name them. Given Konami’s later disinterest in the franchise Metal Gear Survival, the prospect seems increasingly less likely. Kojima had other ideas about rats, as he had originally planned for rats to grow in size when hit, but eventually decided that this was too silly and removed the Easter egg. It seems like Kojima has put a lot more thought into Shadow Moses Island than players might realize, but that might not be all that surprising. Solid Metal Gear streamers, by discovering new flaws to date, even an old game MGS There are still secrets waiting to be discovered.

This Solid Metal Gear The series is also known for often featuring lighter moments in darker stories, but given Snake’s status as a soldier, it’s hard to see how these mechanics will be applied in a way that would make any real sense to the player or the narrative. elite. . The player, and by extension Snake, is in frequent contact with various allies through the game’s codec system, and also has allies within the facility itself, apparently rejecting loneliness as a reason. In the end, it may have boiled down to the simple fact that Kojima enjoyed the irony of mice breeding a snake. Solid Metal Gear.

Source: DidYouKnowGaming?


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Metal Gear Solid Nearly Had Rat Buddies

Metal Gear Solid 3 & 5 both went on to allow the player to tranquilize and capture rats, although there is still yet to be a Metal Gear title that allows the player to give them names. Given Konami’s seeming lack of interest in the franchise following Metal Gear Survive, the prospect looks increasingly less likely. Kojima also had other idea’s surrounding the rats, as he also originally planned for them to grow in size when shot but ultimately decided it was too silly and removed the Easter egg. It would seem that Kojima gave Shadow Moses Island a lot more thought than players might have realized, although that may not be too surprising given that Metal Gear Solid streamers discover new glitches to this day, proving that even a game as old as MGS still holds secrets to be discovered.
The Metal Gear Solid series is also known for including lighter moments within the often dark storylines, but it remains hard to see just how this mechanic would have been implemented in a way that made any real sense to the player or the narrative, given Snake’s status as an elite soldier. The player, and by extension Snake, is also in frequent contact with numerous allies via the games codec system, as well as having allies within the facility itself, seemingly ruling out loneliness as a motive. Ultimately, it may have come down to the simple fact that Kojima liked the irony of a Snake raising rats in Metal Gear Solid.
Source: DidYouKnowGaming?

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