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All 8 Fallout 3 Companions, Ranked By Likability

A former raider living out his retirement in Megaton, Jericho is one of the first potential companions the player will meet and easily the most loathsome. He’s by far the rudest and most bloodthirsty companion, and what little the player can learn of his backstory marks him as a murderer and (according to Moriarty’s terminal) a potential sexual predator.

On top of all his bad qualities, Jericho will only join a player with evil karma, which generally requires going above and beyond to take the most villainous actions possible. He is just an overall terrible and unlikable person.

7 RL-3

The Fallout franchise is known for having some great robotic companions, but Fallout 3‘s RL-3 rarely gets much attention from fans. A pre-war Mr. Gutsy model packing loads of firepower, RL-3’s personality is like that of a loud, brash military officer, and basically stops there, without any of the depth of a character like 4‘s Nick Valentine.

What makes RL-3 an asset is that, for much of the game, his flamethrower and plasma cannon pack quite the punch, making him one of the more useful of the game’s companions from a gameplay standpoint. He just doesn’t have much of a personality, making him an unremarkable traveling buddy and more of a glorified weapon than a real character.

6 Clover

Fallout 3‘s other companion who requires evil karma to recruit, Clover actually isn’t that bad of a person, all things considered. However, what makes Clover not so special is her whiny, childish attitude when she disagrees with the player’s decision, coupled with the fact that she finds a more sadist Lone Wanderer’s behavior “cute.”

Still, that doesn’t mean there isn’t a chance of redemption for Clover. Given that she can hold her own early in the game and she can be rehired by a player of any karma level, she could be a decent person if she had the chance.

5 Cross

As a high-ranking member of the Capital Wasteland’s Brotherhood of Steel, Cross has a lot of responsibilities, and she fulfills them all with aplomb. She’s easily the most badass human companion in the game, with her super sledge being a solid melee weapon, and she’s an intimidating presence in her T-60 power armor (which is considered to be one of the best armor sets in the franchise).

What makes Cross likable in personality is her steadfast commitment to doing what’s right, only joining a good karma Lone Wanderer, and sticking by Elder Lyons in his quest to help the people of the wasteland. She may not be the most fun or larger-than-life character in Fallout 3, but she serves as a testament to the Lawful Good archetype’s endurance, even in a post-apocalyptic world.

4 Butch DeLoria

Because he starts the game as a nuisance to the Lone Wanderer, not to mention a mere vault dweller with weak weapons and stats, Butch may not seem like he brings much to the table. But once you complete “Trouble on the Homefront,” Butch becomes available as a companion, and this greaser wannabe actually proves himself a pretty endearing character.

Butch may be a jerk in the initial Vault 101 quests, but saving his mom from radroaches earns the player his genuine respect and gratitude, and his overconfidence becomes charming rather than annoying. Also, the fact that he presumably makes it all the way to Rivet City on his own means that his tough-guy posturing might not all be for show.

3 Dogmeat

Animal sidekicks have always been some of the most easily likable video game characters, and Fallout‘s dogs show that the developers understand that perfectly. When the player first meets him, he’s going toe-to-toe with the raiders who killed his master, showing right off the pat that he’s a good dog with undying loyalty to his human companions.

Sure enough, Dogmeat will always defend the player from harm at great risk to himself, and with the Broken Steel DLC installed, he truly becomes a force to be reckoned with, able to take out the game’s most dangerous enemies. While the Fallout franchise has given players mercenaries, mutants, and robots to pal around with, Dogmeat proves that sometimes humankind’s best friend is all one could ask for.

2 Charon

Charon’s backstory is similar to what Bethesda tried to do with Clover, only much more effective. A ghoul bodyguard who was brainwashed into blind obedience to whoever holds his contract, Charon gains sympathy points right off the bat, and his unique sniper shotgun makes him a valuable asset in combat.

What makes Charon one of Fallout 3‘s best companions is that, despite his brainwashing, he still has no tolerance for evildoers, as his former boss Ahzrukhal, and potentially an evil Lone Wanderer, find out after releasing him from his contract. A fundamentally good guy whose demons prevent him from being a true hero, it would be interesting to see what kinds of adventures Charon gets up to when he’s on his own.

1 Fawkes

The only intelligent super mutant in Vault 87, Fawkes breaks the mold set by his mutated brethren, being a wise, thoughtful person whose eloquence surpasses even the average human in the wasteland. The fact that his superior intellect left him shunned and imprisoned by the time the player meets him adds a tragic dimension to his story, making him easy to feel sorry for and want to rescue.

In addition to his surprising smarts, Fawkes is also one of the more heroic characters, showing up to rescue the Lone Wanderer as they escape from Raven Rock. For his bravery, selflessness, and all around usefulness, Fawkes is an underappreciated character who rivals some of the best sidekicks in video games.


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All 8 Fallout 3 Companions, Ranked By Likability

A former raider living out his retirement in Megaton, Jericho is one of the first potential companions the player will meet and easily the most loathsome. He’s by far the rudest and most bloodthirsty companion, and what little the player can learn of his backstory marks him as a murderer and (according to Moriarty’s terminal) a potential sexual predator.
On top of all his bad qualities, Jericho will only join a player with evil karma, which generally requires going above and beyond to take the most villainous actions possible. He is just an overall terrible and unlikable person.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1528733612385-eer-REPEAT1’); });

7 RL-3

The Fallout franchise is known for having some great robotic companions, but Fallout 3‘s RL-3 rarely gets much attention from fans. A pre-war Mr. Gutsy model packing loads of firepower, RL-3’s personality is like that of a loud, brash military officer, and basically stops there, without any of the depth of a character like 4‘s Nick Valentine.
What makes RL-3 an asset is that, for much of the game, his flamethrower and plasma cannon pack quite the punch, making him one of the more useful of the game’s companions from a gameplay standpoint. He just doesn’t have much of a personality, making him an unremarkable traveling buddy and more of a glorified weapon than a real character.
6 Clover

Fallout 3‘s other companion who requires evil karma to recruit, Clover actually isn’t that bad of a person, all things considered. However, what makes Clover not so special is her whiny, childish attitude when she disagrees with the player’s decision, coupled with the fact that she finds a more sadist Lone Wanderer’s behavior “cute.”
Still, that doesn’t mean there isn’t a chance of redemption for Clover. Given that she can hold her own early in the game and she can be rehired by a player of any karma level, she could be a decent person if she had the chance.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1528733612385-eer-REPEAT2’); });

5 Cross

As a high-ranking member of the Capital Wasteland’s Brotherhood of Steel, Cross has a lot of responsibilities, and she fulfills them all with aplomb. She’s easily the most badass human companion in the game, with her super sledge being a solid melee weapon, and she’s an intimidating presence in her T-60 power armor (which is considered to be one of the best armor sets in the franchise).
What makes Cross likable in personality is her steadfast commitment to doing what’s right, only joining a good karma Lone Wanderer, and sticking by Elder Lyons in his quest to help the people of the wasteland. She may not be the most fun or larger-than-life character in Fallout 3, but she serves as a testament to the Lawful Good archetype’s endurance, even in a post-apocalyptic world.
4 Butch DeLoria

Because he starts the game as a nuisance to the Lone Wanderer, not to mention a mere vault dweller with weak weapons and stats, Butch may not seem like he brings much to the table. But once you complete “Trouble on the Homefront,” Butch becomes available as a companion, and this greaser wannabe actually proves himself a pretty endearing character.
Butch may be a jerk in the initial Vault 101 quests, but saving his mom from radroaches earns the player his genuine respect and gratitude, and his overconfidence becomes charming rather than annoying. Also, the fact that he presumably makes it all the way to Rivet City on his own means that his tough-guy posturing might not all be for show.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1528733612385-eer-REPEAT3’); });

3 Dogmeat

Animal sidekicks have always been some of the most easily likable video game characters, and Fallout‘s dogs show that the developers understand that perfectly. When the player first meets him, he’s going toe-to-toe with the raiders who killed his master, showing right off the pat that he’s a good dog with undying loyalty to his human companions.
Sure enough, Dogmeat will always defend the player from harm at great risk to himself, and with the Broken Steel DLC installed, he truly becomes a force to be reckoned with, able to take out the game’s most dangerous enemies. While the Fallout franchise has given players mercenaries, mutants, and robots to pal around with, Dogmeat proves that sometimes humankind’s best friend is all one could ask for.
2 Charon

Charon’s backstory is similar to what Bethesda tried to do with Clover, only much more effective. A ghoul bodyguard who was brainwashed into blind obedience to whoever holds his contract, Charon gains sympathy points right off the bat, and his unique sniper shotgun makes him a valuable asset in combat.
What makes Charon one of Fallout 3‘s best companions is that, despite his brainwashing, he still has no tolerance for evildoers, as his former boss Ahzrukhal, and potentially an evil Lone Wanderer, find out after releasing him from his contract. A fundamentally good guy whose demons prevent him from being a true hero, it would be interesting to see what kinds of adventures Charon gets up to when he’s on his own.

googletag.cmd.push(function() { googletag.display(‘div-gpt-ad-1528733612385-eer-REPEAT4’); });

1 Fawkes

The only intelligent super mutant in Vault 87, Fawkes breaks the mold set by his mutated brethren, being a wise, thoughtful person whose eloquence surpasses even the average human in the wasteland. The fact that his superior intellect left him shunned and imprisoned by the time the player meets him adds a tragic dimension to his story, making him easy to feel sorry for and want to rescue.
In addition to his surprising smarts, Fawkes is also one of the more heroic characters, showing up to rescue the Lone Wanderer as they escape from Raven Rock. For his bravery, selflessness, and all around usefulness, Fawkes is an underappreciated character who rivals some of the best sidekicks in video games.
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